Skip to main content

You are viewing Agora Docs forBetaproducts and features. Switch to Docs

Android
iOS
macOS
Web
Windows
Electron
Flutter
React Native
React JS
Unity
Unreal Engine
Unreal (Blueprint)

Voice effects

Video SDK makes it simple for you to publish audio captured through the microphone to subscribers in a channel. In some cases, users want to modify the captured audio to add voice effects, or change the voice quality before the audio is published. Video SDK provides several options that enable you to apply voice effects. This page shows you how to implement these features in your channel.

Understand the tech

Voice effects are gaining popularity in social interaction and entertainment scenarios. To help you quickly integrate voice effects into your project, Video SDK provides pre-configured effects. Choose from the following effects:

  • Voice beautifiers

    • Voice beautifier for Chat: Beautify the voice in chat scenarios according to the characteristics of male and female voices without changing the original voice recognition.
    • Singing beautifier: Beautify the singing voice according to male and female voice characteristics while retaining the original character of the singing voice.
    • Timbre shift: Fine-tune the timbre of a vocal in a specific direction.
  • Sound effects

    • Style sound effects: For songs of a specific style, make the singing and accompaniment more compatible.
    • Spatial shaping: Create a spatial atmosphere through spatial reverberation effects. Make the vocals seem to come from a specific source.
    • Electronic sound effects: Adjust the pitch of the vocals to perfectly match the key and pitch of the accompaniment for an electronic sound effect.
  • Voice changer

    • Basic voice changing: Make the voice more neutral, sweet, or stable while retain a certain degree of voice recognition.
    • Advanced voice changing: Dramatically change the human voice to realize voices of uncle, girl, Hulk, etc.
  • Custom audio effects If the preset effects don't meet your needs, manually adjust the voice pitch, equalization, and reverberation to achieve a customized effect.

Try the Online Demo to experience different voice effects.

Prerequisites

Before proceeding with the code examples on this page, make sure you have completed the SDK quickstart guide.

Implement voice effects

This section shows how to use different sound beautifiers to enhance your audio experience.

Use the following methods to set the desired vocal effects:

  • Call the setVoiceBeautifierPreset method to apply effects such as chatting bel canto, singing bel canto, and timbre change.
  • Utilize the setAudioEffectPreset method to configure sound effects, genre sound effects, space shaping, and other effects.
  • Apply the setVoiceConversionPreset method to entirely transform the original voice. If the preset effects don't meet your requirements, customize vocal effects using methods such as setLocalVoicePitch, setLocalVoiceEqualization, and setLocalVoiceReverb.

Choose the one that best fits your requirements. To implement various voice effects in your project, take the following steps:

Set audio scenario and audio profile

For optimal audio quality, take the following steps:

  • Call setAudioScenario to set the audio scenario to high-quality AUDIO_SCENARIO_GAME_STREAMING.

  • Call setAudioProfile to set the audio encoding properties to high-quality encoding:

    • For mono transmission, set the profile to AUDIO_PROFILE_MUSIC_HIGH_QUALITY.
    • For stereo transmission, set the profile to AUDIO_PROFILE_MUSIC_HIGH_QUALITY_STEREO

_6
// Create the RtcEngine object
_6
mRtcEngine = RtcEngine.create(config);
_6
// Set the audio scenario
_6
mRtcEngine.setAudioScenario(Constants.AudioScenario.getValue(Constants.AudioScenario.GAME_STREAMING));
_6
// Set the audio encoding properties
_6
mRtcEngine.setAudioProfile(Constants.AudioProfile.getValue(Constants.AudioProfile.MUSIC_HIGH_QUALITY_STEREO));

Voice beautifiers

Call setVoiceBeautifierPreset to set music style, space shaping, electronic music, and other effects.

  • Chat voice beautifier


    _5
    // Set the vocal effect to magnetic (for male voices)
    _5
    mRtcEngine.setVoiceBeautifierPreset(Constants.CHAT_BEAUTIFIER_MAGNETIC);
    _5
    _5
    // Turn off the effect
    _5
    mRtcEngine.setVoiceBeautifierPreset(Constants.VOICE_BEAUTIFIER_OFF);

  • Singing voice beautifier


    _11
    // Example 1: Set male voice effect
    _11
    // Set the singing voice preset to beautify the male voice and add a small room reverberation effect
    _11
    mRtcEngine.setVoiceBeautifierPreset(Constants.SINGING_BEAUTIFIER);
    _11
    // Turn off the effect
    _11
    mRtcEngine.setVoiceBeautifierPreset(Constants.VOICE_BEAUTIFIER_OFF);
    _11
    _11
    // Example 2: Set female voice effect
    _11
    // Call the setVoiceBeautifierParameters method to beautify the female voice and add hall reverberation effect
    _11
    mRtcEngine.setVoiceBeautifierParameters(Constants.SINGING_BEAUTIFIER, 2, 3);
    _11
    // Turn off the effect
    _11
    mRtcEngine.setVoiceBeautifierPreset(Constants.VOICE_BEAUTIFIER_OFF);

  • Tone change


    _4
    // Set the timbre to thick
    _4
    mRtcEngine.setVoiceBeautifierPreset(Constants.TIMBRE_TRANSFORMATION_VIGOROUS);
    _4
    // Turn off the effect
    _4
    mRtcEngine.setVoiceBeautifierPreset(Constants.VOICE_BEAUTIFIER_OFF);

Sound effects

Call setAudioEffectPreset to set music style, space shaping, electronic music and other effects.

  • Music Style


    _4
    // Set the style to pop
    _4
    mRtcEngine.setAudioEffectPreset(Constants.STYLE_TRANSFORMATION_POPULAR);
    _4
    // Turn off the effect
    _4
    mRtcEngine.setAudioEffectPreset(Constants.AUDIO_EFFECT_OFF);

  • Space shaping


    _4
    // Set the space shaping effect to KTV
    _4
    mRtcEngine.setAudioEffectPreset(Constants.ROOM_ACOUSTICS_KTV);
    _4
    // Turn off the effect
    _4
    mRtcEngine.setAudioEffectPreset(Constants.AUDIO_EFFECT_OFF);

  • Electronic sound effects


    _11
    // Example 1: Use the preset pitch adjustment method to achieve the electronic music sound effect
    _11
    // The preset is based on the natural major key with the tonic pitch of C, and corrects the actual pitch of the audio
    _11
    mRtcEngine.setAudioEffectPreset(Constants.PITCH_CORRECTION);
    _11
    // Turn off the effect
    _11
    mRtcEngine.setAudioEffectPreset(Constants.AUDIO_EFFECT_OFF);
    _11
    _11
    // Example 2: Adjust the basic mode and tonic pitch to achieve the electronic music sound effect
    _11
    // Call setAudioEffectParameters to adjust the basic mode of the tone to the natural minor key and the tonic pitch to D
    _11
    mRtcEngine.setAudioEffectParameters(Constants.PITCH_CORRECTION, 2, 6);
    _11
    // Turn off the effect
    _11
    mRtcEngine.setAudioEffectPreset(Constants.AUDIO_EFFECT_OFF);

Voice change effects

To implement basic voice-changing effects, call the setAudioEffectPreset method. For advanced voice-changing effects, use the setVoiceConversionPreset method.

  • Basic voice changer


    _4
    // Set the voice change effect to a more neutral voice
    _4
    mRtcEngine.setVoiceConversionPreset(Constants.VOICE_CHANGER_NEUTRAL);
    _4
    // Turn off the effect
    _4
    mRtcEngine.setVoiceConversionPreset(Constants.VOICE_CONVERSION_OFF);

  • Advanced voice changer


    _4
    // Set the vocal effect to 'Hulk'
    _4
    mRtcEngine.setAudioEffectPreset(Constants.VOICE_CHANGER_EFFECT_HULK);
    _4
    // Turn off the effect
    _4
    mRtcEngine.setAudioEffectPreset(Constants.AUDIO_EFFECT_OFF);

Custom audio effects

Call setLocalVoicePitch, setLocalVoiceEqualization, and setLocalVoiceReverb to fine-tune vocal output parameters, including pitch, equalization, and reverberation effects. The following example shows you how to transform a human voice into the voice of the Hulk by manually setting parameter values:


_31
double pitch = 0.5;
_31
mRtcEngine.setLocalVoicePitch(pitch);
_31
_31
// Set the center frequency of the local voice equalization band
_31
// The first parameter is the spectrum sub-band index, the value range is [0,9], representing 10 frequency bands, and the corresponding center frequencies are [31,62,125,250,500,1000,2000,4000,8000,16000] Hz
_31
// The second parameter is the gain value of each frequency interval, the value range is [-15,15], the unit is dB, the default value is 0
_31
mRtcEngine.setLocalVoiceEqualization(Constants.AUDIO_EQUALIZATION_BAND_FREQUENCY.fromInt(0), -15);
_31
mRtcEngine.setLocalVoiceEqualization(Constants.AUDIO_EQUALIZATION_BAND_FREQUENCY.fromInt(1), 3);
_31
mRtcEngine.setLocalVoiceEqualization(Constants.AUDIO_EQUALIZATION_BAND_FREQUENCY.fromInt(2), -9);
_31
mRtcEngine.setLocalVoiceEqualization(Constants.AUDIO_EQUALIZATION_BAND_FREQUENCY.fromInt(3), -8);
_31
mRtcEngine.setLocalVoiceEqualization(Constants.AUDIO_EQUALIZATION_BAND_FREQUENCY.fromInt(4), -6);
_31
mRtcEngine.setLocalVoiceEqualization(Constants.AUDIO_EQUALIZATION_BAND_FREQUENCY.fromInt(5), -4);
_31
mRtcEngine.setLocalVoiceEqualization(Constants.AUDIO_EQUALIZATION_BAND_FREQUENCY.fromInt(6), -3);
_31
mRtcEngine.setLocalVoiceEqualization(Constants.AUDIO_EQUALIZATION_BAND_FREQUENCY.fromInt(7), -2);
_31
mRtcEngine.setLocalVoiceEqualization(Constants.AUDIO_EQUALIZATION_BAND_FREQUENCY.fromInt(8), -1);
_31
mRtcEngine.setLocalVoiceEqualization(Constants.AUDIO_EQUALIZATION_BAND_FREQUENCY.fromInt(9), 1);
_31
_31
// Original voice intensity or dry signal, value range [-20,10], unit is dB
_31
mRtcEngine.setLocalVoiceReverb(Constants.AUDIO_REVERB_TYPE.fromInt(0), 10);
_31
_31
// Early reflection signal intensity or wet signal, value range [-20,10], unit is dB
_31
mRtcEngine.setLocalVoiceReverb(Constants.AUDIO_REVERB_TYPE.fromInt(1), 7);
_31
_31
// The room size for the required reverberation effect. Generally, the larger the room, the stronger the reverberation effect. Value range: [0,100]
_31
mRtcEngine.setLocalVoiceReverb(Constants.AUDIO_REVERB_TYPE.fromInt(2), 6);
_31
_31
// Initial delay length of wet signal, value range: [0,200], unit: ms
_31
mRtcEngine.setLocalVoiceReverb(Constants.AUDIO_REVERB_TYPE.fromInt(3), 124);
_31
_31
// The continuous strength of reverberation effect, value range: [0,100], the larger the value, the stronger the reverberation effect
_31
mRtcEngine.setLocalVoiceReverb(Constants.AUDIO_REVERB_TYPE.fromInt(4), 78);

Reference

This section contains information that completes the information in this page, or points you to documentation that explains other aspects to this product.

Development considerations

  • Only one vocal effect can be set at a time. If multiple effects are set, the last one overwrites the previous one.

  • The enumerations in setVoiceBeautifierPreset, setAudioEffectPreset, setVoiceConversionPreset, and other preset methods are optimized for different genders and should be used appropriately. Using these presets on vocals of the opposite gender may cause distortion. For more details, see API reference.

Sample project

Agora provides an open source Voice effects project on GitHub for your reference. Download or view the source code for a more detailed example.

API reference

Audio scenario and audio profile

Preset voice effects

Custom voice effects

Video Calling